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Art Implementer

Sperasoft
CompanySperasoft
CategoryUncategorised
LocationBelgrade
RemoteOn-site (inferred)
EmploymentFull-time
LevelNot stated
SalaryNot stated by the employer
Posted4 Jun 2026
Last verified30 Jul 2026
SourceEmployer career page (workable)
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Description
Responsibilities: Implement artwork from environment and prop artist Create LOD’s and collisions for game ready assets Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials Implement prototypes and final assets into the game. Contribute to the team-oriented environment Address and re-implement assets to fix errors Requirements 2+ years of working experience as an Environment/3D Props Artist Solid modeling skills using Blender and Maya, shown in portfolio Understanding of modular environment workflow Proficiency with software packages and tools of the games industry Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models Ability to receive and apply constructive feedback Self-motivation, good communication skills, and a great team-player attitude Would be a plus: Moderate experience with Unreal Engine 5 or other game engines Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed Benefits Working with an international team of world-class professionals on exciting and challenging projects  Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events  Medical Care package   Sensibly flexible working hours   Breakfasts, snacks and fruits available during the day, tea and coffee machines   Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others  Role Information:  EN Studio:  Sperasoft Location:  Europe, Belgrade, Vojvodina, Serbia Area of Work:  Game Development Service:  Create Employment Type:  Full-time, Permanent Working Pattern:  On-site
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